Hello! Welcome to the new qwinnmods.com, where I’ll be hosting my mods from this point on. I intend to use this website as my portfolio in my quest to seek employment doing this sort of thing in the future.

For now, this site is just hosting my Dragon Age: Origins Fixpack, which contains over 770 dialogue, scripting and item fixes and dozens of restorations of broken content to the base Dragon Age: Origins game. Compatible with all graphic, textures, morph and gameplay mechanic mods. Please download or view the Readme for details. A LOT of details.

I have released the QUDA:O Fixpack Builder to Builder Package and my full Developer’s Notes version of the readme in case any other modders would like to make their mods compatible with mine. If they do, I’d appreciate credit extended for any fixes reimplemented in other mods as a result of my work, and a link to either this website (https://qwinnmods.com) or my NexusMods mod page so folks know where to get it.

If anyone has nice things to say or finds any issues with the mod, please feel free to either email me at qwinnmods@gmail.com or register and post on the forums.

And yes, I’ll host my Planescape Torment mods here as well, for those who already own the old Planescape Torment non-Enhanced version. That’s just lower priority for me for now, but I’ll get around to adding them.

4 Replies to “Welcome!”

  1. Quick question IRT QUDAO Fixpack:
    Would it override previous version of your fixpack?

    I disabled the old version, enabled the latest, and attempted to load a savegame. Of course, the game warned me about enabling previous dazip, but I forced load it. Seems fine.

    Or, should I start a new DAO game?

    Thanks in advance…

    1. I really would start a new game. The potential for issues is very high. (And internally v2.0 and v3.0+ are considered entirely different mods). Besides, a lot of cool restorations are near the beginning, like Alistair’s Darkspawn warnings and up to +25 or so pre-recruitment Morrigan approval boosts.

      Thanks tons for your support! Very appreciated.

  2. I just realized – you may have meant from 3.0 to 3.1 or 3.2? Sorry about that if so, I just defaulted to thinking my REALLY old version 2.0. So. Updating the betas (3.0 and 3.1) to 3.2 should update properly and easily, *may* cause minor issues in certain spots, for example, duplicate quest entries if you upgrade from 3.0 to 3.1 while “A Fallen Templar” is ongoing. DEFINITELY don’t update halfway through Orzammar. I did add quite a few totally new fixes in 3.1 and 3.2, roughly 40 each I think. Basically, I’d suggest this: If you’re planning on updating, finish any main quest area and sidequests you have open in your journal – finish anything you’ve started, basically – and then updating from 3.0 to 3.2 should be pretty safe.

    1. Actually, I was upgrading from v2 to v3.2, but I decided to leave my question in general terms in case of others with different versions.

      Looks like you answered for multiple versions, so all is well.

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