August 19, 2017 at 12:59 pm #476
At the moment (not done testing), my inclination is that if I were to address this, it would be as a separate mod, with 2 variants, one that just fixes the morphs (allowing Wynne’s robes’ appearance to change with it) and a variant that takes the steps we’ve discussed to not change Wynne’s appearance.
However, you discovered the issue and came up with the solution. It’s certainly your perogative to release that mod yourself. If you would prefer I do it, just say the word (obviously I’d give you credit in that mod’s readme, I consistently do so for much less). Up to you.
(Is there already a mod that addresses this issue, btw?)August 19, 2017 at 1:22 pm #477
I don’t think there’s a standalone mod that fixes the issue. I use tmp7740’s “human female proportions fix” (from Bioware Social — imo, all his proportions fixes are essential) and it takes care of this for me.
Also, I’m not going to release this as a mod myself so feel free to do that if you wish.August 19, 2017 at 4:10 pm #479
Ok, that’s fine. It’s on the back burner for now, I’m going to try and get v3.3 released first, but I definitely do intend to come back to that.
Speaking of v3.3, add this one to the pile:
FB3310: Final Battle Alienage: Added missing doors to various houses in this area, seven doors in all. Thanks to sialivi for making me aware that the area was missing several.August 20, 2017 at 1:01 pm #485
And this is how that Siege of Redcliffe/DARF issue dealt with by the last two hotfixes is going in the v3.3 Readme:
RE3323: “The Attack at Nightfall”: This fix does not address a bug that can appear in the unmodded game, but rather attempts to make this Fixpack able to tolerate more Event Manager mods such as Dragon Age Rules Fixpack than the vanilla game can. As is noted in the DARF mod readme, the Siege of Redcliffe is known to break if an excessive number of such mods are in use because of a hard limit on the number of script/event calls that the engine can handle. The Siege of Redcliffe is particularly prone to having this limit exceeded, due to the large number of script calls it makes all on its own. I have streamlined the scripts in the Siege to make many fewer script calls, so that multiple Event Manager mods used in conjunction with my Fixpack should now be considerably less likely to break “Attack at Nightfall” than if they were applied to the vanilla game.August 21, 2017 at 12:41 am #488
The v3.3 changelog has been finalized and should be released sometime tonight after thee eclipse, heh.August 23, 2017 at 2:20 am #547
Congrats on the 3.3 release. That was a much faster turnaround! I can’t see the changelog though — page not found.August 23, 2017 at 5:27 am #549
Lol – oops. I’ve been maintaining that Changelog thread for weeks, not realizing it was stuck in Draft mode somehow and no one but me could see it! Sorry about that! Should be fixed now, thanks for letting me know.
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